Logotipo de HISPANA
Logotipo del Ministerio de Cultura y Deporte
  • Què és Hispana?
  • Cerca
  • Directori de col·leccions
  • Contacte
  • va
    • Español
    • Euskara
    • English
    • Galego
    • Català
    • Valencià
Está en:  › Dades de registre
Linked Open Data
'Ephemerality’ in game development: opportunitiees and challenges
Identificadores del recurso
http://hdl.handle.net/10630/12072
http://orcid.org/0000-0002-5330-5217
Procedència
(RIUMA: Repositorio Institucional Universidad Málaga)

Fitxa

Títol:
'Ephemerality’ in game development: opportunitiees and challenges
Tema:
Inteligencia computacional
Videojuegos
Ephemeral Computation
Artificial Intelligence
Videogames
Procedural content generation
Descripció:
Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.
Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.
Idioma:
English
Relació:
The European Simulation and AI in Games Conference (GAME-ON 2016)
Lisboa, Portugal
13/09/2016 al 15/09/2016
Autor/Productor:
Fernández-Leiva, Antonio José
Vázquez-Núñez, Ariel Eduardo
Drets:
info:eu-repo/semantics/openAccess
Data:
2016-09-26T08:16:02Z
2016
2016-09-26
Tipo de recurso:
info:eu-repo/semantics/conferenceObject

oai_dc

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <oai_dc:dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">

    1. <dc:title>'Ephemerality’ in game development: opportunitiees and challenges</dc:title>

    2. <dc:creator>Fernández-Leiva, Antonio José</dc:creator>

    3. <dc:creator>Vázquez-Núñez, Ariel Eduardo</dc:creator>

    4. <dc:subject>Inteligencia computacional</dc:subject>

    5. <dc:subject>Videojuegos</dc:subject>

    6. <dc:subject>Ephemeral Computation</dc:subject>

    7. <dc:subject>Artificial Intelligence</dc:subject>

    8. <dc:subject>Videogames</dc:subject>

    9. <dc:subject>Procedural content generation</dc:subject>

    10. <dc:description>Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</dc:description>

    11. <dc:description>Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.</dc:description>

    12. <dc:date>2016-09-26T08:16:02Z</dc:date>

    13. <dc:date>2016-09-26T08:16:02Z</dc:date>

    14. <dc:date>2016</dc:date>

    15. <dc:date>2016-09-26</dc:date>

    16. <dc:type>info:eu-repo/semantics/conferenceObject</dc:type>

    17. <dc:identifier>http://hdl.handle.net/10630/12072</dc:identifier>

    18. <dc:identifier>http://orcid.org/0000-0002-5330-5217</dc:identifier>

    19. <dc:language>eng</dc:language>

    20. <dc:relation>The European Simulation and AI in Games Conference (GAME-ON 2016)</dc:relation>

    21. <dc:relation>Lisboa, Portugal</dc:relation>

    22. <dc:relation>13/09/2016 al 15/09/2016</dc:relation>

    23. <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>

    </oai_dc:dc>

didl

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <d:DIDL schemaLocation="urn:mpeg:mpeg21:2002:02-DIDL-NS http://standards.iso.org/ittf/PubliclyAvailableStandards/MPEG-21_schema_files/did/didl.xsd">

    1. <d:DIDLInfo>

      1. <dcterms:created schemaLocation="http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/dcterms.xsd">2016-09-26T08:16:02Z</dcterms:created>

      </d:DIDLInfo>

    2. <d:Item id="hdl_10630_12072">

      1. <d:Descriptor>

        1. <d:Statement mimeType="application/xml; charset=utf-8">

          1. <dii:Identifier schemaLocation="urn:mpeg:mpeg21:2002:01-DII-NS http://standards.iso.org/ittf/PubliclyAvailableStandards/MPEG-21_schema_files/dii/dii.xsd">urn:hdl:10630/12072</dii:Identifier>

          </d:Statement>

        </d:Descriptor>

      2. <d:Descriptor>

        1. <d:Statement mimeType="application/xml; charset=utf-8">

          1. <oai_dc:dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">

            1. <dc:title>'Ephemerality’ in game development: opportunitiees and challenges</dc:title>

            2. <dc:creator>Fernández-Leiva, Antonio José</dc:creator>

            3. <dc:creator>Vázquez-Núñez, Ariel Eduardo</dc:creator>

            4. <dc:subject>Inteligencia computacional</dc:subject>

            5. <dc:subject>Videojuegos</dc:subject>

            6. <dc:description>Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</dc:description>

            7. <dc:date>2016-09-26T08:16:02Z</dc:date>

            8. <dc:date>2016-09-26T08:16:02Z</dc:date>

            9. <dc:date>2016</dc:date>

            10. <dc:date>2016-09-26</dc:date>

            11. <dc:type>info:eu-repo/semantics/conferenceObject</dc:type>

            12. <dc:identifier>http://hdl.handle.net/10630/12072</dc:identifier>

            13. <dc:identifier>http://orcid.org/0000-0002-5330-5217</dc:identifier>

            14. <dc:language>eng</dc:language>

            15. <dc:relation>The European Simulation and AI in Games Conference (GAME-ON 2016)</dc:relation>

            16. <dc:relation>Lisboa, Portugal</dc:relation>

            17. <dc:relation>13/09/2016 al 15/09/2016</dc:relation>

            18. <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>

            </oai_dc:dc>

          </d:Statement>

        </d:Descriptor>

      3. <d:Component id="10630_12072_1">

        1. <d:Resource mimeType="application/pdf" ref="https://riuma.uma.es/xmlui/bitstream/10630/12072/1/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf" />

        </d:Component>

      </d:Item>

    </d:DIDL>

dim

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <dim:dim schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">

    1. <dim:field authority="586" confidence="500" element="contributor" mdschema="dc" qualifier="author">Fernández-Leiva, Antonio José</dim:field>

    2. <dim:field authority="905fc7c7-f9d1-4248-838e-ba00c8302a51" confidence="500" element="contributor" mdschema="dc" qualifier="author">Vázquez-Núñez, Ariel Eduardo</dim:field>

    3. <dim:field element="date" mdschema="dc" qualifier="accessioned">2016-09-26T08:16:02Z</dim:field>

    4. <dim:field element="date" mdschema="dc" qualifier="available">2016-09-26T08:16:02Z</dim:field>

    5. <dim:field element="date" mdschema="dc" qualifier="created">2016</dim:field>

    6. <dim:field element="date" mdschema="dc" qualifier="issued">2016-09-26</dim:field>

    7. <dim:field element="identifier" mdschema="dc" qualifier="uri">http://hdl.handle.net/10630/12072</dim:field>

    8. <dim:field element="identifier" lang="es_ES" mdschema="dc" qualifier="orcid">http://orcid.org/0000-0002-5330-5217</dim:field>

    9. <dim:field element="description" lang="es_ES" mdschema="dc" qualifier="abstract">Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</dim:field>

    10. <dim:field element="description" lang="es_ES" mdschema="dc" qualifier="sponsorship">Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.</dim:field>

    11. <dim:field element="language" lang="es_ES" mdschema="dc" qualifier="iso">eng</dim:field>

    12. <dim:field element="rights" lang="es_ES" mdschema="dc">info:eu-repo/semantics/openAccess</dim:field>

    13. <dim:field element="subject" lang="es_ES" mdschema="dc">Inteligencia computacional</dim:field>

    14. <dim:field element="subject" lang="es_ES" mdschema="dc">Videojuegos</dim:field>

    15. <dim:field element="subject" lang="es_ES" mdschema="dc" qualifier="other">Ephemeral Computation</dim:field>

    16. <dim:field element="subject" lang="es_ES" mdschema="dc" qualifier="other">Artificial Intelligence</dim:field>

    17. <dim:field element="subject" lang="es_ES" mdschema="dc" qualifier="other">Videogames</dim:field>

    18. <dim:field element="subject" lang="es_ES" mdschema="dc" qualifier="other">Procedural content generation</dim:field>

    19. <dim:field element="title" lang="es_ES" mdschema="dc">'Ephemerality’ in game development: opportunitiees and challenges</dim:field>

    20. <dim:field element="type" lang="es_ES" mdschema="dc">info:eu-repo/semantics/conferenceObject</dim:field>

    21. <dim:field element="centro" lang="es_ES" mdschema="dc">E.T.S.I. Informática</dim:field>

    22. <dim:field element="relation" lang="es_ES" mdschema="dc" qualifier="eventtitle">The European Simulation and AI in Games Conference (GAME-ON 2016)</dim:field>

    23. <dim:field element="relation" lang="es_ES" mdschema="dc" qualifier="eventplace">Lisboa, Portugal</dim:field>

    24. <dim:field element="relation" lang="es_ES" mdschema="dc" qualifier="eventdate">13/09/2016 al 15/09/2016</dim:field>

    25. <dim:field element="cclicense" lang="es_ES" mdschema="dc">by-nc-nd</dim:field>

    </dim:dim>

edm

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <rdf:RDF schemaLocation="http://www.w3.org/1999/02/22-rdf-syntax-ns# http://www.europeana.eu/schemas/edm/EDM.xsd">

    1. <edm:ProvidedCHO about="http://hdl.handle.net/10630/12072">

      1. <dc:creator>Fernández-Leiva, Antonio José</dc:creator>

      2. <dc:creator>Vázquez-Núñez, Ariel Eduardo</dc:creator>

      3. <dc:date>2016-09-26</dc:date>

      4. <dc:description>Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</dc:description>

      5. <dc:identifier>http://hdl.handle.net/10630/12072</dc:identifier>

      6. <dc:language>eng</dc:language>

      7. <dc:title>'Ephemerality’ in game development: opportunitiees and challenges</dc:title>

      8. <dc:type>info:eu-repo/semantics/conferenceObject</dc:type>

      9. <edm:type>TEXT</edm:type>

      </edm:ProvidedCHO>

    2. <ore:Aggregation about="http://hdl.handle.net/10630/12072#aggregation">

      1. <edm:aggregatedCHO resource="http://hdl.handle.net/10630/12072" />
      2. <edm:dataProvider>Repositorio Institucional de la Universidad de Málaga</edm:dataProvider>

      3. <edm:isShownAt resource="http://hdl.handle.net/10630/12072" />
      4. <edm:isShownBy resource="https://riuma.uma.es/xmlui/bitstream/10630/12072/1/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf" />
      5. <edm:object resource="https://riuma.uma.es/xmlui/bitstream/10630/12072/3/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf.jpg" />
      6. <edm:provider>Hispana</edm:provider>

      7. <edm:rights resource="https://rightsstatements.org/vocab/CNE/1.0/" />

      </ore:Aggregation>

    3. <edm:WebResource about="https://riuma.uma.es/xmlui/bitstream/10630/12072/1/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf">

      1. <edm:rights resource="https://rightsstatements.org/vocab/CNE/1.0/" />

      </edm:WebResource>

    </rdf:RDF>

ese

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <europeana:record schemaLocation="http://www.europeana.eu/schemas/ese/ http://www.europeana.eu/schemas/ese/ESE-V3.4.xsd">

    1. <dc:title>'Ephemerality’ in game development: opportunitiees and challenges</dc:title>

    2. <dc:creator>Fernández-Leiva, Antonio José</dc:creator>

    3. <dc:creator>Vázquez-Núñez, Ariel Eduardo</dc:creator>

    4. <dc:subject>Inteligencia computacional</dc:subject>

    5. <dc:subject>Videojuegos</dc:subject>

    6. <dc:subject>Ephemeral Computation</dc:subject>

    7. <dc:subject>Artificial Intelligence</dc:subject>

    8. <dc:subject>Videogames</dc:subject>

    9. <dc:subject>Procedural content generation</dc:subject>

    10. <dc:description>Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</dc:description>

    11. <dc:description>Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.</dc:description>

    12. <dc:date>2016-09-26T08:16:02Z</dc:date>

    13. <dc:date>2016-09-26T08:16:02Z</dc:date>

    14. <dc:date>2016</dc:date>

    15. <dc:date>2016-09-26</dc:date>

    16. <dc:type>info:eu-repo/semantics/conferenceObject</dc:type>

    17. <dc:identifier>http://hdl.handle.net/10630/12072</dc:identifier>

    18. <dc:identifier>http://orcid.org/0000-0002-5330-5217</dc:identifier>

    19. <dc:language>eng</dc:language>

    20. <dc:relation>The European Simulation and AI in Games Conference (GAME-ON 2016)</dc:relation>

    21. <dc:relation>Lisboa, Portugal</dc:relation>

    22. <dc:relation>13/09/2016 al 15/09/2016</dc:relation>

    23. <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>

    24. <europeana:object>https://riuma.uma.es/xmlui/bitstream/10630/12072/3/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf.jpg</europeana:object>

    25. <europeana:provider>Universidad de Málaga</europeana:provider>

    26. <europeana:type>TEXT</europeana:type>

    27. <europeana:rights>http://rightsstatements.org/vocab/CNE/1.0/</europeana:rights>

    28. <europeana:dataProvider>Universidad de Málaga</europeana:dataProvider>

    29. <europeana:isShownAt>http://hdl.handle.net/10630/12072</europeana:isShownAt>

    </europeana:record>

etdms

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <thesis schemaLocation="http://www.ndltd.org/standards/metadata/etdms/1.0/ http://www.ndltd.org/standards/metadata/etdms/1.0/etdms.xsd">

    1. <title>'Ephemerality’ in game development: opportunitiees and challenges</title>

    2. <creator>Fernández-Leiva, Antonio José</creator>

    3. <creator>Vázquez-Núñez, Ariel Eduardo</creator>

    4. <subject>Inteligencia computacional</subject>

    5. <subject>Videojuegos</subject>

    6. <description>Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</description>

    7. <date>2016-09-26</date>

    8. <date>2016-09-26</date>

    9. <date>2016</date>

    10. <date>2016-09-26</date>

    11. <type>info:eu-repo/semantics/conferenceObject</type>

    12. <identifier>http://hdl.handle.net/10630/12072</identifier>

    13. <identifier>http://orcid.org/0000-0002-5330-5217</identifier>

    14. <language>eng</language>

    15. <relation>The European Simulation and AI in Games Conference (GAME-ON 2016)</relation>

    16. <relation>Lisboa, Portugal</relation>

    17. <relation>13/09/2016 al 15/09/2016</relation>

    18. <rights>info:eu-repo/semantics/openAccess</rights>

    </thesis>

marc

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <record schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">

    1. <leader>00925njm 22002777a 4500</leader>

    2. <datafield ind1=" " ind2=" " tag="042">

      1. <subfield code="a">dc</subfield>

      </datafield>

    3. <datafield ind1=" " ind2=" " tag="720">

      1. <subfield code="a">Fernández-Leiva, Antonio José</subfield>

      2. <subfield code="e">author</subfield>

      </datafield>

    4. <datafield ind1=" " ind2=" " tag="720">

      1. <subfield code="a">Vázquez-Núñez, Ariel Eduardo</subfield>

      2. <subfield code="e">author</subfield>

      </datafield>

    5. <datafield ind1=" " ind2=" " tag="260">

      1. <subfield code="c">2016-09-26</subfield>

      </datafield>

    6. <datafield ind1=" " ind2=" " tag="520">

      1. <subfield code="a">Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</subfield>

      </datafield>

    7. <datafield ind1="8" ind2=" " tag="024">

      1. <subfield code="a">http://hdl.handle.net/10630/12072</subfield>

      </datafield>

    8. <datafield ind1="8" ind2=" " tag="024">

      1. <subfield code="a">http://orcid.org/0000-0002-5330-5217</subfield>

      </datafield>

    9. <datafield ind1=" " ind2=" " tag="653">

      1. <subfield code="a">Inteligencia computacional</subfield>

      </datafield>

    10. <datafield ind1=" " ind2=" " tag="653">

      1. <subfield code="a">Videojuegos</subfield>

      </datafield>

    11. <datafield ind1="0" ind2="0" tag="245">

      1. <subfield code="a">'Ephemerality’ in game development: opportunitiees and challenges</subfield>

      </datafield>

    </record>

mets

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <mets ID=" DSpace_ITEM_10630-12072" OBJID=" hdl:10630/12072" PROFILE="DSpace METS SIP Profile 1.0" TYPE="DSpace ITEM" schemaLocation="http://www.loc.gov/METS/ http://www.loc.gov/standards/mets/mets.xsd">

    1. <metsHdr CREATEDATE="2023-01-23T15:40:29Z">

      1. <agent ROLE="CUSTODIAN" TYPE="ORGANIZATION">

        1. <name>Repositorio Institucional de la Universidad Málaga</name>

        </agent>

      </metsHdr>

    2. <dmdSec ID="DMD_10630_12072">

      1. <mdWrap MDTYPE="MODS">

        1. <xmlData schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">

          1. <mods:mods schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">

            1. <mods:name>

              1. <mods:role>

                1. <mods:roleTerm type="text">author</mods:roleTerm>

                </mods:role>

              2. <mods:namePart>Fernández-Leiva, Antonio José</mods:namePart>

              </mods:name>

            2. <mods:name>

              1. <mods:role>

                1. <mods:roleTerm type="text">author</mods:roleTerm>

                </mods:role>

              2. <mods:namePart>Vázquez-Núñez, Ariel Eduardo</mods:namePart>

              </mods:name>

            3. <mods:extension>

              1. <mods:dateAccessioned encoding="iso8601">2016-09-26T08:16:02Z</mods:dateAccessioned>

              </mods:extension>

            4. <mods:extension>

              1. <mods:dateAvailable encoding="iso8601">2016-09-26T08:16:02Z</mods:dateAvailable>

              </mods:extension>

            5. <mods:originInfo>

              1. <mods:dateIssued encoding="iso8601">2016-09-26</mods:dateIssued>

              </mods:originInfo>

            6. <mods:identifier type="uri">http://hdl.handle.net/10630/12072</mods:identifier>

            7. <mods:identifier type="orcid">http://orcid.org/0000-0002-5330-5217</mods:identifier>

            8. <mods:abstract>Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</mods:abstract>

            9. <mods:language>

              1. <mods:languageTerm authority="rfc3066">eng</mods:languageTerm>

              </mods:language>

            10. <mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>

            11. <mods:subject>

              1. <mods:topic>Inteligencia computacional</mods:topic>

              </mods:subject>

            12. <mods:subject>

              1. <mods:topic>Videojuegos</mods:topic>

              </mods:subject>

            13. <mods:titleInfo>

              1. <mods:title>'Ephemerality’ in game development: opportunitiees and challenges</mods:title>

              </mods:titleInfo>

            14. <mods:genre>info:eu-repo/semantics/conferenceObject</mods:genre>

            </mods:mods>

          </xmlData>

        </mdWrap>

      </dmdSec>

    3. <amdSec ID="TMD_10630_12072">

      1. <rightsMD ID="RIG_10630_12072">

        1. <mdWrap MDTYPE="OTHER" MIMETYPE="text/plain" OTHERMDTYPE="DSpaceDepositLicense">

          1. <binData>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</binData>

          </mdWrap>

        </rightsMD>

      </amdSec>

    4. <amdSec ID="FO_10630_12072_1">

      1. <techMD ID="TECH_O_10630_12072_1">

        1. <mdWrap MDTYPE="PREMIS">

          1. <xmlData schemaLocation="http://www.loc.gov/standards/premis http://www.loc.gov/standards/premis/PREMIS-v1-0.xsd">

            1. <premis:premis>

              1. <premis:object>

                1. <premis:objectIdentifier>

                  1. <premis:objectIdentifierType>URL</premis:objectIdentifierType>

                  2. <premis:objectIdentifierValue>https://riuma.uma.es/xmlui/bitstream/10630/12072/1/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf</premis:objectIdentifierValue>

                  </premis:objectIdentifier>

                2. <premis:objectCategory>File</premis:objectCategory>

                3. <premis:objectCharacteristics>

                  1. <premis:fixity>

                    1. <premis:messageDigestAlgorithm>MD5</premis:messageDigestAlgorithm>

                    2. <premis:messageDigest>b3775df31f0ce165c49ae5dedf0aebce</premis:messageDigest>

                    </premis:fixity>

                  2. <premis:size>273556</premis:size>

                  3. <premis:format>

                    1. <premis:formatDesignation>

                      1. <premis:formatName>application/pdf</premis:formatName>

                      </premis:formatDesignation>

                    </premis:format>

                  </premis:objectCharacteristics>

                4. <premis:originalName>Eph-C in videogames-GameOnCameraReadyversion.pdf</premis:originalName>

                </premis:object>

              </premis:premis>

            </xmlData>

          </mdWrap>

        </techMD>

      </amdSec>

    5. <fileSec>

      1. <fileGrp USE="ORIGINAL">

        1. <file ADMID="FO_10630_12072_1" CHECKSUM="b3775df31f0ce165c49ae5dedf0aebce" CHECKSUMTYPE="MD5" GROUPID="GROUP_BITSTREAM_10630_12072_1" ID="BITSTREAM_ORIGINAL_10630_12072_1" MIMETYPE="application/pdf" SEQ="1" SIZE="273556">

          1. <FLocat LOCTYPE="URL" href="https://riuma.uma.es/xmlui/bitstream/10630/12072/1/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf" type="simple" />

          </file>

        </fileGrp>

      </fileSec>

    6. <structMap LABEL="DSpace Object" TYPE="LOGICAL">

      1. <div ADMID="DMD_10630_12072" TYPE="DSpace Object Contents">

        1. <div TYPE="DSpace BITSTREAM">

          1. <fptr FILEID="BITSTREAM_ORIGINAL_10630_12072_1" />

          </div>

        </div>

      </structMap>

    </mets>

mods

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <mods:mods schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">

    1. <mods:name>

      1. <mods:namePart>Fernández-Leiva, Antonio José</mods:namePart>

      </mods:name>

    2. <mods:name>

      1. <mods:namePart>Vázquez-Núñez, Ariel Eduardo</mods:namePart>

      </mods:name>

    3. <mods:extension>

      1. <mods:dateAvailable encoding="iso8601">2016-09-26T08:16:02Z</mods:dateAvailable>

      </mods:extension>

    4. <mods:extension>

      1. <mods:dateAccessioned encoding="iso8601">2016-09-26T08:16:02Z</mods:dateAccessioned>

      </mods:extension>

    5. <mods:originInfo>

      1. <mods:dateIssued encoding="iso8601">2016-09-26</mods:dateIssued>

      </mods:originInfo>

    6. <mods:identifier type="uri">http://hdl.handle.net/10630/12072</mods:identifier>

    7. <mods:identifier type="orcid">http://orcid.org/0000-0002-5330-5217</mods:identifier>

    8. <mods:abstract>Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</mods:abstract>

    9. <mods:language>

      1. <mods:languageTerm>eng</mods:languageTerm>

      </mods:language>

    10. <mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>

    11. <mods:subject>

      1. <mods:topic>Inteligencia computacional</mods:topic>

      </mods:subject>

    12. <mods:subject>

      1. <mods:topic>Videojuegos</mods:topic>

      </mods:subject>

    13. <mods:titleInfo>

      1. <mods:title>'Ephemerality’ in game development: opportunitiees and challenges</mods:title>

      </mods:titleInfo>

    14. <mods:genre>info:eu-repo/semantics/conferenceObject</mods:genre>

    </mods:mods>

ore

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <atom:entry schemaLocation="http://www.w3.org/2005/Atom http://www.kbcafe.com/rss/atom.xsd.xml">

    1. <atom:id>http://hdl.handle.net/10630/12072/ore.xml</atom:id>

    2. <atom:link href="http://hdl.handle.net/10630/12072" rel="alternate" />
    3. <atom:link href="http://hdl.handle.net/10630/12072/ore.xml" rel="http://www.openarchives.org/ore/terms/describes" />
    4. <atom:link href="http://hdl.handle.net/10630/12072/ore.xml#atom" rel="self" type="application/atom+xml" />
    5. <atom:published>2016-09-26T08:16:02Z</atom:published>

    6. <atom:updated>2016-09-26T08:16:02Z</atom:updated>

    7. <atom:source>

      1. <atom:generator>Repositorio Institucional de la Universidad Málaga</atom:generator>

      </atom:source>

    8. <atom:title>'Ephemerality’ in game development: opportunitiees and challenges</atom:title>

    9. <atom:author>

      1. <atom:name>Fernández-Leiva, Antonio José</atom:name>

      </atom:author>

    10. <atom:author>

      1. <atom:name>Vázquez-Núñez, Ariel Eduardo</atom:name>

      </atom:author>

    11. <atom:category label="Aggregation" scheme="http://www.openarchives.org/ore/terms/" term="http://www.openarchives.org/ore/terms/Aggregation" />
    12. <atom:category scheme="http://www.openarchives.org/ore/atom/modified" term="2016-09-26T08:16:02Z" />
    13. <atom:category label="DSpace Item" scheme="http://www.dspace.org/objectModel/" term="DSpaceItem" />
    14. <atom:link href="https://riuma.uma.es/xmlui/bitstream/10630/12072/1/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf" length="273556" rel="http://www.openarchives.org/ore/terms/aggregates" title="Eph-C in videogames-GameOnCameraReadyversion.pdf" type="application/pdf" />
    15. <oreatom:triples>

      1. <rdf:Description about="http://hdl.handle.net/10630/12072/ore.xml#atom">

        1. <rdf:type resource="http://www.dspace.org/objectModel/DSpaceItem" />
        2. <dcterms:modified>2016-09-26T08:16:02Z</dcterms:modified>

        </rdf:Description>

      2. <rdf:Description about="https://riuma.uma.es/xmlui/bitstream/10630/12072/1/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf">

        1. <rdf:type resource="http://www.dspace.org/objectModel/DSpaceBitstream" />
        2. <dcterms:description>ORIGINAL</dcterms:description>

        </rdf:Description>

      3. <rdf:Description about="https://riuma.uma.es/xmlui/bitstream/10630/12072/2/license.txt">

        1. <rdf:type resource="http://www.dspace.org/objectModel/DSpaceBitstream" />
        2. <dcterms:description>LICENSE</dcterms:description>

        </rdf:Description>

      4. <rdf:Description about="https://riuma.uma.es/xmlui/bitstream/10630/12072/3/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf.jpg">

        1. <rdf:type resource="http://www.dspace.org/objectModel/DSpaceBitstream" />
        2. <dcterms:description>THUMBNAIL</dcterms:description>

        </rdf:Description>

      </oreatom:triples>

    </atom:entry>

qdc

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <qdc:qualifieddc schemaLocation="http://purl.org/dc/elements/1.1/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dc.xsd http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dcterms.xsd http://dspace.org/qualifieddc/ http://www.ukoln.ac.uk/metadata/dcmi/xmlschema/qualifieddc.xsd">

    1. <dc:title>'Ephemerality’ in game development: opportunitiees and challenges</dc:title>

    2. <dc:creator>Fernández-Leiva, Antonio José</dc:creator>

    3. <dc:creator>Vázquez-Núñez, Ariel Eduardo</dc:creator>

    4. <dc:subject>Inteligencia computacional</dc:subject>

    5. <dc:subject>Videojuegos</dc:subject>

    6. <dcterms:abstract>Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</dcterms:abstract>

    7. <dcterms:dateAccepted>2016-09-26T08:16:02Z</dcterms:dateAccepted>

    8. <dcterms:available>2016-09-26T08:16:02Z</dcterms:available>

    9. <dcterms:created>2016-09-26T08:16:02Z</dcterms:created>

    10. <dcterms:issued>2016-09-26</dcterms:issued>

    11. <dc:type>info:eu-repo/semantics/conferenceObject</dc:type>

    12. <dc:identifier>http://hdl.handle.net/10630/12072</dc:identifier>

    13. <dc:identifier>http://orcid.org/0000-0002-5330-5217</dc:identifier>

    14. <dc:language>eng</dc:language>

    15. <dc:relation>The European Simulation and AI in Games Conference (GAME-ON 2016)</dc:relation>

    16. <dc:relation>Lisboa, Portugal</dc:relation>

    17. <dc:relation>13/09/2016 al 15/09/2016</dc:relation>

    18. <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>

    </qdc:qualifieddc>

rdf

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <rdf:RDF schemaLocation="http://www.openarchives.org/OAI/2.0/rdf/ http://www.openarchives.org/OAI/2.0/rdf.xsd">

    1. <ow:Publication about="oai:riuma.uma.es:10630/12072">

      1. <dc:title>'Ephemerality’ in game development: opportunitiees and challenges</dc:title>

      2. <dc:creator>Fernández-Leiva, Antonio José</dc:creator>

      3. <dc:creator>Vázquez-Núñez, Ariel Eduardo</dc:creator>

      4. <dc:subject>Inteligencia computacional</dc:subject>

      5. <dc:subject>Videojuegos</dc:subject>

      6. <dc:description>Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</dc:description>

      7. <dc:date>2016-09-26T08:16:02Z</dc:date>

      8. <dc:date>2016-09-26T08:16:02Z</dc:date>

      9. <dc:date>2016</dc:date>

      10. <dc:date>2016-09-26</dc:date>

      11. <dc:type>info:eu-repo/semantics/conferenceObject</dc:type>

      12. <dc:identifier>http://hdl.handle.net/10630/12072</dc:identifier>

      13. <dc:identifier>http://orcid.org/0000-0002-5330-5217</dc:identifier>

      14. <dc:language>eng</dc:language>

      15. <dc:relation>The European Simulation and AI in Games Conference (GAME-ON 2016)</dc:relation>

      16. <dc:relation>Lisboa, Portugal</dc:relation>

      17. <dc:relation>13/09/2016 al 15/09/2016</dc:relation>

      18. <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>

      </ow:Publication>

    </rdf:RDF>

xoai

Descarregar XML

    <?xml version="1.0" encoding="UTF-8" ?>

  1. <metadata schemaLocation="http://www.lyncode.com/xoai http://www.lyncode.com/xsd/xoai.xsd">

    1. <element name="dc">

      1. <element name="contributor">

        1. <element name="author">

          1. <element name="none">

            1. <field name="value">Fernández-Leiva, Antonio José</field>

            2. <field name="authority">586</field>

            3. <field name="confidence">500</field>

            4. <field name="value">Vázquez-Núñez, Ariel Eduardo</field>

            5. <field name="authority">905fc7c7-f9d1-4248-838e-ba00c8302a51</field>

            6. <field name="confidence">500</field>

            </element>

          </element>

        </element>

      2. <element name="date">

        1. <element name="accessioned">

          1. <element name="none">

            1. <field name="value">2016-09-26T08:16:02Z</field>

            </element>

          </element>

        2. <element name="available">

          1. <element name="none">

            1. <field name="value">2016-09-26T08:16:02Z</field>

            </element>

          </element>

        3. <element name="created">

          1. <element name="none">

            1. <field name="value">2016</field>

            </element>

          </element>

        4. <element name="issued">

          1. <element name="none">

            1. <field name="value">2016-09-26</field>

            </element>

          </element>

        5. <element name="embargoEndDate">

          1. <element name="none" />

          </element>

        </element>

      3. <element name="identifier">

        1. <element name="uri">

          1. <element name="none">

            1. <field name="value">http://hdl.handle.net/10630/12072</field>

            </element>

          </element>

        2. <element name="orcid">

          1. <element name="es_ES">

            1. <field name="value">http://orcid.org/0000-0002-5330-5217</field>

            </element>

          </element>

        </element>

      4. <element name="description">

        1. <element name="abstract">

          1. <element name="es_ES">

            1. <field name="value">Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.</field>

            </element>

          </element>

        2. <element name="sponsorship">

          1. <element name="es_ES">

            1. <field name="value">Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.</field>

            </element>

          </element>

        </element>

      5. <element name="language">

        1. <element name="iso">

          1. <element name="es_ES">

            1. <field name="value">eng</field>

            </element>

          </element>

        </element>

      6. <element name="rights">

        1. <element name="es_ES">

          1. <field name="value">info:eu-repo/semantics/openAccess</field>

          </element>

        </element>

      7. <element name="subject">

        1. <element name="es_ES">

          1. <field name="value">Inteligencia computacional</field>

          2. <field name="value">Videojuegos</field>

          </element>

        2. <element name="other">

          1. <element name="es_ES">

            1. <field name="value">Ephemeral Computation</field>

            2. <field name="value">Artificial Intelligence</field>

            3. <field name="value">Videogames</field>

            4. <field name="value">Procedural content generation</field>

            </element>

          </element>

        </element>

      8. <element name="title">

        1. <element name="es_ES">

          1. <field name="value">'Ephemerality’ in game development: opportunitiees and challenges</field>

          </element>

        </element>

      9. <element name="type">

        1. <element name="es_ES">

          1. <field name="value">info:eu-repo/semantics/conferenceObject</field>

          </element>

        </element>

      10. <element name="centro">

        1. <element name="es_ES">

          1. <field name="value">E.T.S.I. Informática</field>

          </element>

        </element>

      11. <element name="relation">

        1. <element name="eventtitle">

          1. <element name="es_ES">

            1. <field name="value">The European Simulation and AI in Games Conference (GAME-ON 2016)</field>

            </element>

          </element>

        2. <element name="eventplace">

          1. <element name="es_ES">

            1. <field name="value">Lisboa, Portugal</field>

            </element>

          </element>

        3. <element name="eventdate">

          1. <element name="es_ES">

            1. <field name="value">13/09/2016 al 15/09/2016</field>

            </element>

          </element>

        </element>

      12. <element name="cclicense">

        1. <element name="es_ES">

          1. <field name="value">by-nc-nd</field>

          </element>

        </element>

      </element>

    2. <element name="bundles">

      1. <element name="bundle">

        1. <field name="name">ORIGINAL</field>

        2. <element name="bitstreams">

          1. <element name="bitstream">

            1. <field name="name">Eph-C in videogames-GameOnCameraReadyversion.pdf</field>

            2. <field name="originalName">Eph-C in videogames-GameOnCameraReadyversion.pdf</field>

            3. <field name="description">Comunicación Presentada</field>

            4. <field name="format">application/pdf</field>

            5. <field name="size">273556</field>

            6. <field name="url">https://riuma.uma.es/xmlui/bitstream/10630/12072/1/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf</field>

            7. <field name="checksum">b3775df31f0ce165c49ae5dedf0aebce</field>

            8. <field name="checksumAlgorithm">MD5</field>

            9. <field name="sid">1</field>

            </element>

          </element>

        </element>

      2. <element name="bundle">

        1. <field name="name">LICENSE</field>

        2. <element name="bitstreams">

          1. <element name="bitstream">

            1. <field name="name">license.txt</field>

            2. <field name="originalName">license.txt</field>

            3. <field name="format">text/plain; charset=utf-8</field>

            4. <field name="size">1747</field>

            5. <field name="url">https://riuma.uma.es/xmlui/bitstream/10630/12072/2/license.txt</field>

            6. <field name="checksum">71c3055fe9fdc9820f2aca3c57ab7400</field>

            7. <field name="checksumAlgorithm">MD5</field>

            8. <field name="sid">2</field>

            </element>

          </element>

        </element>

      3. <element name="bundle">

        1. <field name="name">THUMBNAIL</field>

        2. <element name="bitstreams">

          1. <element name="bitstream">

            1. <field name="name">Eph-C in videogames-GameOnCameraReadyversion.pdf.jpg</field>

            2. <field name="originalName">Eph-C in videogames-GameOnCameraReadyversion.pdf.jpg</field>

            3. <field name="description">IM Thumbnail</field>

            4. <field name="format">image/jpeg</field>

            5. <field name="size">37269</field>

            6. <field name="url">https://riuma.uma.es/xmlui/bitstream/10630/12072/3/Eph-C%20in%20videogames-GameOnCameraReadyversion.pdf.jpg</field>

            7. <field name="checksum">ae3d514da035e4dc522e8b5394174f0e</field>

            8. <field name="checksumAlgorithm">MD5</field>

            9. <field name="sid">3</field>

            </element>

          </element>

        </element>

      </element>

    3. <element name="others">

      1. <field name="handle">10630/12072</field>

      2. <field name="identifier">oai:riuma.uma.es:10630/12072</field>

      3. <field name="lastModifyDate">2022-10-19 19:16:21.004</field>

      </element>

    4. <element name="repository">

      1. <field name="name">Repositorio Institucional de la Universidad Málaga</field>

      2. <field name="mail">riuma@uma.es</field>

      </element>

    5. <element name="license">

      1. <field name="bin">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</field>

      </element>

    </metadata>

Hispana

Portal d'accés al patrimoni digital i l'agregador nacional de continguts a Europeana

Contacte

Accedeix al nostre formulari i et contestarem com més prompte millor.

Contacte

Twitter

Tweets by Hispana_roai

Facebook

HISPANA
© Ministerio de Cultura y Deporte
  • Avís legal
  • Accessibilitat