2016-09-26T08:16:02Z
urn:hdl:10630/12072
'Ephemerality’ in game development: opportunitiees and challenges
Fernández-Leiva, Antonio José
Vázquez-Núñez, Ariel Eduardo
Inteligencia computacional
Videojuegos
Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.
2016-09-26T08:16:02Z
2016-09-26T08:16:02Z
2016
2016-09-26
info:eu-repo/semantics/conferenceObject
http://hdl.handle.net/10630/12072
http://orcid.org/0000-0002-5330-5217
eng
The European Simulation and AI in Games Conference (GAME-ON 2016)
Lisboa, Portugal
13/09/2016 al 15/09/2016
info:eu-repo/semantics/openAccess